
Characters
HOTEL DE
MASCOTAS
(PASSWORD)
Don't stop
motion
Avidia
Bank
Banco de
Chile 2022
Starwars
Visions
Starwars
Visions
personal
project
Banco de
Chile 2023
Red Salud
Claro
personal
project
Del fuerte
IN-HOUSE
PROJECT
personal
project
Banco de
Chile 2021
Assets/ Environments
Personal
Project
Google Toys
for Tots
Lysoform
Family Guard
Banco de
Chile 2023
About me
Hi, I’m María-Paz Cantillana, Senior 3D Character Modeling Artist dedicated to transforming complex cartoon concepts into production-ready assets.My work bridges the gap between artistic vision and technical execution. I specialize in clean, optimized topology and high-quality character creation, ensuring every model is fully prepared for the rig and animation pipeline.With a strong focus on technical precision and craftsmanship, I consistently push the boundaries of quality to deliver industry-standard assets that elevate the entire production workflow.
Complementary Skills
• Grooming & Hair Creation (Grooming pipelines using Yeti and stylized hair geometry)• Texturing & Look Development (Stylized PBR workflows)• 2D Art & Character Concepting (Foundation in 2D drawing, digital painting, and character design)• Basic Animation & Posing (Primarily for model presentation, weight testing, and look dev)• Blendshapes & Facial Expression Setup• Advanced Asset Optimization (Meticulous, clean topology and organized UV mapping tailored for production)
Primary Software
Zbrush
Adobe Photoshop
Adobe Substance 3D Painter
Autodesk Maya
Complementary Tools





Yeti
Marvelous Design
Redshift
Arnold
Advanced Skeleton
Contact
+569 94202780
Banco de Chile 2023
Role: Sculpting and Modeling | Software: ZBrush and Maya | Production Time: 1 Day (Basemesh Workflow) | Year: 2024
Claro
Role: Sculpting and Modeling (Topology and UVs) | Software: Zbrush and Maya | Year: 2025

Final Render

3D model

3D model

3D model

Topology

Topology

Topology
Luigi Calabaza
Role: Sculpting and Modeling | Software: Zbrush and Maya | Personal Project | Year: 2022
Concept art: Max Grecke | Lookdev: Sebastián Espinoza

Turnaround

Final render

Final Render

Body

hand sculp

Concept by Max Grecke
Banco de Chile 2022
Role: Sculpting and Modeling | Software: Zbrush and Maya | Production Time: 3 Days (Basemesh Workflow) | Year: 2022
Red Salud
Role: Sculpting and Modeling (Topology, UVs) | Software: Zbrush and Maya | Year: 2025
Avidia bank
Role: Sculpting and Modeling | Software: ZBrush and Maya | Production Time: 3 Days (Basemesh Workflow) | Year: 2024
Girl Sculpt
Role: Sculpting | Software: Zbrush | Personal Project | Year: 2020
Robot
Role: Sculpting and Modeling (Topology, UVs) | Software: Zbrush and Maya | In-house project | Year: 2024
Snowtrooper - Star wars Visions 2
Role: Sculpting and Modeling (Topology, UVs) | Software: ZBrush and Maya | Client: Lucasfilm + Punkrobot | Year: 2024
Lookdev Turnaround (by Punkrobot Studio)
Factory Worker - Star wars visions 2
Role: Sculpting and Modeling (Topology, UVs) | Software: ZBrush and Maya | Client: Lucasfilm + Punkrobot | Year: 2024
don't stop motion
Role: Sculpting, Modeling (Topology, UVs) and Textures | Software: ZBrush, Maya and Adobe Substance 3D Painter | Year: 2025
Bust
Role: Sculpting, Modeling (Topology, UVs) and Textures | Software: ZBrush and Maya | Personal Project | Year: 2020
Concept: Ruby Poon
Banco de Chile 2021
Role: Sculpting and Modeling | Software: ZBrush and Maya | Production Time: 5 Days (Basemesh Workflow) | Year: 2021
Del Fuerte
Role: Sculpting and Modeling (Topology, UVs) | Software: ZBrush and Maya | Year: 2023
Foodtruck
Role: Modeling | Software: Autodesk Maya | Personal Project | Year: 2021
Concept: Oleksandr Pushai
Role: Sculpting and Modeling | Software: ZBrush and Maya | Year: 2023
Family Guard / Lysoform
Role: Modeling | Software: Autodesk Maya | Year: 2024
Banco de Chile 2023
Role: Modeling | Software: Autodesk Maya | Year: 2023
Family Guard / Lysoform
Role: Modeling | Software: Autodesk Maya | Year: 2024
Hotel de MILA
Role: Sculping and Modeling (Topology, UVs, Blendshapes) | Software: Zbrush and Maya | Year: 2026













































































































































