
Characters
Don't stop
motion
Avidia
Bank
Banco de
Chile 2022
Starwars
Visions
Starwars
Visions
personal
project
Banco de
Chile 2023
Red Salud
Claro
personal
project
Del fuerte
IN-HOUSE
PROJECT
personal
project
Banco de
Chile 2021
Assets/ Environments
Personal
Project
Hotel de Mila
Google Toys
for Tots
Lysoform
Family Guard
Banco de
Chile 2023
About me
Hi, I'm María Paz!I am a 3D Character & Asset Modeler, with over 5 years of experience bringing stylized and cartoon designs to life. My work sits at the intersection of artistic appeal and technical precision, translating 2D concept art into clean, production-ready 3D models optimized for deformation and animation.Throughout my journey, I’ve had the privilege of collaborating with prominent animation studios, developing high-quality characters and assets for international advertising campaigns, short films, and animated series.Having a strong foundation in 2D art and background experience as a generalist. Handling workflows like texturing and grooming with Yeti. I possess a comprehensive understanding of the production pipeline. This perspective allows me to collaborate seamlessly with adjacent departments, anticipate downstream technical constraints, and ensure that every model preserves its design appeal while functioning flawlessly in production.I’m always excited about new challenges, pushing my technical boundaries, and collaborating with passionate teams to create expressive, unforgettable characters.Let’s build something amazing together!
Complementary Skills
• Grooming & Hair Creation (Grooming pipelines using Yeti and stylized hair geometry)• Texturing & Look Development (Stylized PBR workflows)• 2D Art & Character Concepting (Foundation in 2D drawing, digital painting, and character design)• Basic Animation & Posing (Primarily for model presentation, weight testing, and look dev)• Blendshapes & Facial Expression Setup (Crafting corrective shapes and expressive deformation)• Advanced Asset Optimization (Meticulous clean topology and organized UV mapping tailored for production)
Primary Software
Zbrush
Adobe Photoshop
Adobe Substance 3D Painter
Autodesk Maya
Complementary Tools





Yeti
Marvelous Design
Redshift
Arnold
Advanced Skeleton
Contact
+569 94202780
Banco de Chile 2023
Role: Sculpting and Modeling | Software: ZBrush and Maya | Production Time: 1 Day (Basemesh Workflow) | Year: 2024
Claro
Role: Sculpting and Modeling (Topology and UVs) | Software: Zbrush and Maya | Year: 2025

Final Render

3D model

3D model

3D model

Topology

Topology

Topology
Luigi Calabaza
Role: Sculpting and Modeling | Software: Zbrush and Maya | Personal Project | Year: 2022
Concept art: Max Grecke | Lookdev: Sebastián Espinoza

Turnaround

Final render

Final Render

Body

hand sculp

Concept by Max Grecke
Banco de Chile 2022
Role: Sculpting and Modeling | Software: Zbrush and Maya | Production Time: 3 Days (Basemesh Workflow) | Year: 2022
Red Salud
Role: Sculpting and Modeling (Topology, UVs) | Software: Zbrush and Maya | Year: 2025
Avidia bank
Role: Sculpting and Modeling | Software: ZBrush and Maya | Production Time: 3 Days (Basemesh Workflow) | Year: 2024
Girl Sculpt
Role: Sculpting | Software: Zbrush | Personal Project | Year: 2020
Robot
Role: Sculpting and Modeling (Topology, UVs) | Software: Zbrush and Maya | In-house project | Year: 2024
Snowtrooper - Star wars Visions 2
Role: Sculpting and Modeling (Topology, UVs) | Software: ZBrush and Maya | Client: Lucasfilm + Punkrobot | Year: 2024
Lookdev Turnaround (by Punkrobot Studio)
Factory Worker - Star wars visions 2
Role: Sculpting and Modeling (Topology, UVs) | Software: ZBrush and Maya | Client: Lucasfilm + Punkrobot | Year: 2024
don't stop motion
Role: Sculpting, Modeling (Topology, UVs) and Textures | Software: ZBrush, Maya and Adobe Substance 3D Painter | Year: 2025
Bust
Role: Sculpting, Modeling (Topology, UVs) and Textures | Software: ZBrush and Maya | Personal Project | Year: 2020
Concept: Ruby Poon
Banco de Chile 2021
Role: Sculpting and Modeling | Software: ZBrush and Maya | Production Time: 5 Days (Basemesh Workflow) | Year: 2021
Del Fuerte
Role: Sculpting and Modeling (Topology, UVs) | Software: ZBrush and Maya | Year: 2023
Foodtruck
Role: Modeling | Software: Autodesk Maya | Personal Project | Year: 2021
Concept: Oleksandr Pushai
Role: Sculpting and Modeling | Software: ZBrush and Maya | Year: 2023
Family Guard / Lysoform
Role: Modeling | Software: Autodesk Maya | Year: 2024
Banco de Chile 2023
Role: Modeling | Software: Autodesk Maya | Year: 2023
Family Guard / Lysoform
Role: Modeling | Software: Autodesk Maya | Year: 2024
Hotel de MILA
Role: Sculping and Modeling (Topology, UVs, Blendshapes) | Software: Zbrush and Maya | Year: 2026






















































































































































